From Within/Without: A Non-Yo-Yoer at the World Yo-Yo Contest

In this world there are great number of societies and communities hidden far from the public eye. It’s sort of been a lifelong interest of mine to see into these esoteric circles, really, it was a large reason I became a journalist (or was trained as one, if nothing else). Seeing how different people live and work fascinates me, and one community I’ve become entangled with for around a decade is a great example of this. Yo-yoing. A few people who read this will likely be a part of this community, and even more so will at least know of my connection to it. Almost all of my friends in Europe are connected to this hobby/sport/lifestyle, or I’ve met people from people who are a part of it all.

Just a couple of weeks ago, the World Yo-Yo competition was in Prague. Over 1,100 people attended, all from an amazing assortment of countries. For three days, they played, practiced, and drank (when legally permitting, of course) as some kind of big festive family. I’ve never had the chance to see a “Worlds,” so this was a great chance to see what it was all like, perhaps one of the only times I’ll be able to in the near future (next one’s in Tokyo, sooooo). Most of my friends in Prague had a direct hand in planning, preparing, and promoting the event, so it was something much more than just a competition. Continue reading

Living in a Shade of Itself: Review of Half-Life 2 Mod “Grey”

A crowded bar bustling with the sounds of clinking glasses, and the murmur of a sea of voices. A jukebox blares out some nameless rock song no one is listening to. All sounds are muffled and muted through the thin walls of the bathroom where you’re washing your hands, when suddenly: silence. Absolute, screaming silence. Where did everyone go? Were you blacked out in the stall when they closed the bar? This is where Grey, the eponymous protagonist of the Half-Life 2: Episode 2 horror mod Grey begins.

Released in 2012, the mod took an ambitious route of using many new models, animations, and textures than the standard Half-Life 2 library, and that much alone is worthy of some mention. It’s pretty well-polished, and the developers “Deppresick Team” certainly put good effort into their game. Unfortunately, it doesn’t all work.

It’s certainly a short game, so it’s not too much of a commitment to try and beat. The endgame stats told me I beat it in just over an hour, not including deaths or reloads, so if you have anywhere from 1-3 hours to kill one evening, you’re in luck. Continue reading